Sandcrawler Network

Unreal Modder's Haven => Unreal Engine 2 General Modding Chat => Star Wars Republic Commando Chat => Topic started by: pizzaboy314 on October 02, 2010, 05:56:23 PM

Title: AntiPortals
Post by: pizzaboy314 on October 02, 2010, 05:56:23 PM
can anyone tell me what antiportals are and what they are used for? thx
Title: Re: AntiPortals
Post by: Sandcrawler on October 02, 2010, 06:05:51 PM
They are used to stop rendering of Static Meshes. Say if you had a static mesh waller, that wouldn't create a protal otherwise, place a anti-portal inside and it will stop the client from rendering meshes that are behind that portal, so then when you pall around it would do the same on the other side.

You can also use it under terrain to stop the rendering of static meshes that are under the surface, or above.


I've never found them very useful, as long as you zone good that easier and more useful.
Title: Re: AntiPortals
Post by: pizzaboy314 on October 03, 2010, 12:57:33 PM
so they're not entirely important?

i'm using the entire hangar map as part of my final map and once i added it and built, i got error messages about all the antiportals.

any help with this too?
http://forums.sandcrawler.net/index.php?topic=1314.0