Sandcrawler Network

Unreal Modder's Haven => Unreal Engine 2 General Modding Chat => Star Wars Republic Commando Chat => Topic started by: pizzaboy314 on October 03, 2010, 12:57:09 PM

Title: sound in zones
Post by: pizzaboy314 on October 03, 2010, 12:57:09 PM
does anyone know specifically how to confine sound to just one zone? i have droids in one part of the map and its annoying because 1. the sound of them shooting gets real loud and 2. the sound of them shooting can be heard throughout the map...
Title: Re: sound in zones
Post by: Sandcrawler on October 03, 2010, 01:41:32 PM
No idea, check in Zone Info, or place one in the droidzone and check if that helps.

Sounds should be stoped by BSP brushes, well technically it would echo and bounce some. But thats based off of the UDK/ Unreal Engine 3. Not exactly sure how UE2/RC does sound.