does anyone know specifically how to confine sound to just one zone? i have droids in one part of the map and its annoying because 1. the sound of them shooting gets real loud and 2. the sound of them shooting can be heard throughout the map...
No idea, check in Zone Info, or place one in the droidzone and check if that helps.
Sounds should be stoped by BSP brushes, well technically it would echo and bounce some. But thats based off of the UDK/ Unreal Engine 3. Not exactly sure how UE2/RC does sound.