Sandcrawler Network

Unreal Modder's Haven => Maps in Progress => Topic started by: SandViper on November 24, 2006, 07:36:32 PM

Title: DM_Tumors
Post by: SandViper on November 24, 2006, 07:36:32 PM
Well everyones gotta start somewhere, I'll start here. I plan for this map to be a rather dark map, with a few lights, maybe sparks, and very little cover, loads of hidden rooms and a confusing net-work of tunnles. You might even stumble into an anti-gravity room, a pit, or a teleporter to a hidden room.

I'll post Screenshots after I update the textures, and add more stuff to it.
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Post by: SandViper on November 24, 2006, 10:24:17 PM
~UPDATE~

Well after spending about 2hours messing with things, adding tunnles and stuff, i added a room underneith the main room, and made it so you fell in there, and covered it up with a sheet and slid the texture over it, I looked my editor up and found that my walls for the main room were gone! I had no clue how to get them back and the back button wasn't working or something, so unless someone knows how to solve this problem this map is screwed :P I'll come up with another idea soon.
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Post by: Squad_Sammaron on November 25, 2006, 08:55:22 AM
ya, that happend to me once... sucks.
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Post by: Sh4rpSh00t3r on November 25, 2006, 09:15:55 AM
dont use the sheet tool thingy, use a cube with very thin sides
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Post by: SandViper on November 25, 2006, 10:49:37 AM
and a cube with very thin sides you can go through?
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Post by: DooFi on November 25, 2006, 02:02:51 PM
Quote from: "Sh4rpSh00t3r"dont use the sheet tool thingy, use a cube with very thin sides
i dont believe its the sheets... Sheets have always worked fine for me and i dont think they cause random editor bugs if you handle them correctly ;)
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Post by: .:[LoC]:.Darth^Tater on November 25, 2006, 02:56:50 PM
hmmm, thats wierd, this happened to me once but it wasnt a sheet i used, it was a cube i added
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Post by: DooFi on November 25, 2006, 03:50:00 PM
as i said, it has nothing to do with the sort of brush you add ;)
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Post by: .:[LoC]:.Darth^Tater on November 25, 2006, 06:24:50 PM
well actually, for me, it  did, kinda... Part of it was in an added area, and i was adding the brush
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Post by: explode on November 26, 2006, 07:20:18 AM
Check to see if you have any overlapping brushes, if you do, move them to the correct spot, the hit build all, that should fix your BSP hole*.

*That is what it is called