Well everyones gotta start somewhere, I'll start here. I plan for this map to be a rather dark map, with a few lights, maybe sparks, and very little cover, loads of hidden rooms and a confusing net-work of tunnles. You might even stumble into an anti-gravity room, a pit, or a teleporter to a hidden room.
I'll post Screenshots after I update the textures, and add more stuff to it.
~UPDATE~
Well after spending about 2hours messing with things, adding tunnles and stuff, i added a room underneith the main room, and made it so you fell in there, and covered it up with a sheet and slid the texture over it, I looked my editor up and found that my walls for the main room were gone! I had no clue how to get them back and the back button wasn't working or something, so unless someone knows how to solve this problem this map is screwed :P I'll come up with another idea soon.
ya, that happend to me once... sucks.
dont use the sheet tool thingy, use a cube with very thin sides
and a cube with very thin sides you can go through?
Quote from: "Sh4rpSh00t3r"dont use the sheet tool thingy, use a cube with very thin sides
i dont believe its the sheets... Sheets have always worked fine for me and i dont think they cause random editor bugs if you handle them correctly ;)
hmmm, thats wierd, this happened to me once but it wasnt a sheet i used, it was a cube i added
as i said, it has nothing to do with the sort of brush you add ;)
well actually, for me, it did, kinda... Part of it was in an added area, and i was adding the brush
Check to see if you have any overlapping brushes, if you do, move them to the correct spot, the hit build all, that should fix your BSP hole*.
*That is what it is called