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All Around Games => General => Topic started by: Anonymous on January 02, 2007, 06:23:41 AM

Title: Textures without utx files
Post by: Anonymous on January 02, 2007, 06:23:41 AM
How i can do that put textures (from my self) in my map and i dont need to send a utx files for these textues
My English sucks so if here some germans i will write it in german agian^^

Also ich hab ne map in der ich eigene texturen eingefügt habe aber ich hab sie gespeichert als utx file aber jetzt muss ich noch extra die utx file schicken wenn ich mit freunden die map spieln will geht das nicht anders?
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Post by: DooFi on January 04, 2007, 12:31:36 AM
Guckstu:
Textur quadratisch machen. Darauf achten, dass die Textur die richtige Größe hat. Nur größen wie 256², 512² usw benutzen. Sollte ja klar sein.
Textur abspeichern in einem Format, welches der UED unterstützt. Zum Bleistift *.tga.
UnrealED starten, Texbrowser öffnen. 'File -> Import'. Textur suchen, dann doppelklicken.
In das Feld "Package" "MyLevel" eintragen. "Group" und "Name" kannste dir selber aussuchen. Fertig. Die Textur findest du jetzt in dem neu angelegten Package "MyLevel". Achte immer darauf eigene Packages "MyLevel" zu nennen, denn dann werden sie in derselben Datei gespeichert, wie die Map selbst. Würdest du das Package zum Beispiel "Sanchez'Package" nennen, müsstest du, wenn du die Map im Internet verbreiten willst, das Package seperat zum Download anbieten. Durch "MyLevel" hast du später alles in einer Datei.
Title: lol
Post by: Anonymous on January 04, 2007, 03:29:15 AM
Jetzt hat meine Map 28,2 MB , xDDD
Title: Re: lol
Post by: DooFi on January 04, 2007, 06:16:46 AM
Quote from: "Sanchez44"Jetzt hat meine Map 28,2 MB , xDDD
naja sonst hätte das package halt 28 mb gehabt xD
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Post by: Squad_Sammaron on January 04, 2007, 04:16:44 PM
in english fellas, that's somewhere along the lines of "Squad_Samamron = Awesome" said in nearly 154 different ways :D lol no seriously :D can i see dat in english?
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Post by: Hybrid_Soldier196 on January 04, 2007, 04:25:29 PM
nein
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Post by: DooFi on January 04, 2007, 10:04:31 PM
lol
he wanted to know how he can save his own textures with his map, since its pretty time consuming to download and install the map and the .utx file seperately. So i told him how to use the mylevel package. Then he complained that his map weights 28mb now, and i convinced him that otherwise the utx file would have 28 megs ;)
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Post by: Squad_Sammaron on January 05, 2007, 12:34:09 PM
thx much. and umm... how and why would you change files to .utx?
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Post by: SanCheZ on January 06, 2007, 01:08:58 AM
I didn't know a other way xD
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Post by: DooFi on January 06, 2007, 11:58:32 AM
Quote from: "Squad_Sammaron"thx much. and umm... how and why would you change files to .utx?
The packages containing multiple textures are in the .utx format so if you create a new package and don't call it "mylevel" UED will create a new .utx-file for it.
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Post by: Squad_Sammaron on January 07, 2007, 08:26:40 AM
will the pack remain? when ever i make a my level package, the package dissapears if i 'x' unrealed. is this a way to make the package remain?
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Post by: DooFi on January 07, 2007, 01:23:17 PM
it will be saved with your map, so if you load the map, the package will be loaded as well. but you have to call it "mylevel", not "my level". Capitals dont matter, though.
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Post by: RC-1266 on December 18, 2007, 01:55:12 AM
is there an easy way to convert one image to a texture? i dont understand the h*ck of all what youre saying in german
a map of mine is ALMOST finished i just want to add a logo that reminds everyone who the genius was who made it  :wink:
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Post by: DooFi on December 18, 2007, 01:43:33 PM
Must be something like "File -> Import..." in the texture-browser... Put the texture into the package "MyLevel".
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Post by: VodeAn on December 18, 2007, 05:12:29 PM
use google if you don't speak german, Ich spreche deutsch, a little anyway, Wir sollten ein Thema in deutsch.
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Post by: RC-1266 on December 19, 2007, 03:03:52 AM
what's the package "my level"?
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Post by: DooFi on December 19, 2007, 08:20:01 AM
not "my level", "mylevel". When you import a texture or mesh and UED asks you for a package, type in "mylevel", as that is a special package which is saved in the same file as the map itself. Therefore people wont have to download external packages to play your map.
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Post by: VodeAn on December 19, 2007, 07:11:48 PM
he's right, but watchout if you pack too much in a mapfile it may load very slow but you should be alright.
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Post by: RC-1266 on December 19, 2007, 10:24:00 PM
ok thnx  :wink: