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Unreal Modder's Haven => Unreal Engine 2 General Modding Chat => Modeling => Topic started by: arramus on February 28, 2007, 08:43:44 PM

Title: .ASE importing low poly test - Battle Buggy
Post by: arramus on February 28, 2007, 08:43:44 PM
I tried importing a low poly .ase file from XSI using the unreal add on. The 'battle buggy' I imported didn't have a texture so I just used a stock texture.

It imported all buggy and there's some parts lacking and it needs a good skin job and collision. I'll play aroundwith XSI and read up more on models for UE and see what I can come up with.

(//http://static.filefront.com/images/personal/a/arramus/49990/vhsisjqizy.jpg)

(//http://static.filefront.com/images/personal/a/arramus/49990/rjplgrizae.jpg)
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Post by: DooFi on March 01, 2007, 06:20:11 AM
my normals always get inverted when i export *.ASEs from XSI. Looks like yours should be inverted too. :)
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Post by: arramus on March 01, 2007, 07:34:24 AM
That's better. Doesn't look inside out any more.
(//http://static.filefront.com/images/personal/a/arramus/49990/uumsswiemh.jpg)
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Post by: arramus on March 01, 2007, 09:30:50 AM
And with a better looking texture.
(//http://static.filefront.com/images/personal/a/arramus/49990/pmcypivxma.jpg)
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Post by: explode on March 01, 2007, 04:00:56 PM
Yeah, I tried this importing once, but the model was tiny and it was inside out, although the polycount was only around 50 (It was a simple water tank, nothing special)
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Post by: DooFi on March 02, 2007, 05:43:22 AM
Quote from: "explode"Yeah, I tried this importing once, but the model was tiny and it was inside out, although the polycount was only around 50 (It was a simple water tank, nothing special)
Yeah, they are tiny because (afaik) one grid unit in XSI matches one Unit in UED, so as one unit is freaking small in UE a model that is perfect for XSI will look pretty tiny in UED ;)
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Post by: explode on March 02, 2007, 08:21:41 AM
What about my inside-out models, I made an awesome gun, but when I import, the polygons all get turned around....
The same thing happens with a low poly car I dled and Converted to .ASE, It imports fine, but the Polygons are turned around.....

Could someone please help me?

Thanks in advance
      {-EXP-}Explode
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Post by: DooFi on March 02, 2007, 10:23:27 AM
As I said, you have to invert the normals. Model->Surface->Invert Normals or something...
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Post by: arramus on March 02, 2007, 03:03:16 PM
Just do what DooFi said and it worked for me. First I hit Y to select Polygons then I dragged the mouse over the whole image and it selected the surfaces and then did as DooFi's instructions.

If you still can't do it then upload the file and I'll have a go.
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Post by: explode on March 03, 2007, 08:32:16 AM
Ok, Doofi's inverting worked, but I have a problem with collision...
When I try to convert the static mesh to a brush for collision, the Editor crashes....
The model I want to get collision for is little a jeep thingy (from www.3dtotal.com (http://www.3dtotal.com) ) And the built in collision tools suck, plus I get this when I try to "import *ASE as collision"!

(//http://blogster.com/host/images/526977416141jpeg.jpg) (//http://blogster.com)
WILL IT EVER BE IMPLEMENTED!
Note: yeah I took the gun off of the top, because I thought it was turing the model inside out becase there were too many polys, so I deleted the gun...
I think It still looks cool, and the texture goes on fine..
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Post by: DooFi on March 03, 2007, 08:50:42 AM
i seem to remember ase collision does not work in UT2l4's ED either, so that's not LAs fault :P

click here (//http://sandcrawler.net/rcmod/tutorials/19.html)
or here (//http://home.arcor.de/derdoofi/tut_ued_collision.htm)