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Unreal Modder's Haven => Unreal Engine 2 General Modding Chat => Texturing => Topic started by: arramus on March 08, 2007, 11:30:27 PM

Title: Alpha and Masked Transparent Textures
Post by: arramus on March 08, 2007, 11:30:27 PM
I added a texture with transparency as a .dds file and it saved the Alpha and it exported over pretty nicely.

I set Masked to True to remove the transparency outline area and laid it down a couple of units above the ground surface. The first attempt left a white line around the outer edge in parts but it's looking much better now. It's not truly perfect but it creates the effect I'm looking for.

(//http://static.filefront.com/images/personal/a/arramus/49990/atoagtstwl.jpg)
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Post by: DooFi on March 09, 2007, 05:57:28 AM
and...? :?:
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Post by: arramus on March 09, 2007, 07:43:53 AM
And what?

It's a custom blood texture with subtle hints of the elevator moment in Shining.
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Post by: {MotR}Weapon on March 09, 2007, 04:44:02 PM
Damn I'm going to have to watch the Shining and actually pay attention to most of the movie and watch for that elevator then.  :P