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Unreal Modder's Haven => Unreal Engine 2 General Modding Chat => Properties Editing => Topic started by: arramus on March 11, 2007, 12:28:13 PM

Title: Changing MP Player Class - Different Parent
Post by: arramus on March 11, 2007, 12:28:13 PM
Clone Commander is after a Trooper vs Droid mod so I played around with the properties to see what would take. I can change the mesh and skin from a Commando to a Trooper and it'll load into MP just fine.

(//http://static.filefront.com/images/personal/a/arramus/49990/ltdiiqoubp.jpg)

However, I've having issues with changing Trandos to Droids and think it maybe down to the class differences. Commandos to Troopers share a lot more than Trandos to Droids. Commandos and Troopers are in the same class and share the same animations so it transfers natively.

I can get him in the customise areas but not in game.

(//http://static.filefront.com/images/personal/a/arramus/49990/jwruwftovb.jpg)

I'll see if I can add another character to the MP area and add all the relevant MP animations. Let's hope I don't get tooo many crashes.
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Post by: Sandcrawler on March 11, 2007, 07:58:33 PM
Nice =D I hope you cna get it to work. then we should try and reskin the battledroid so its not all rusty =P
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Post by: arramus on March 11, 2007, 09:14:08 PM
I'm still getting crashes for the Battle Droid and I think it's down to a mixture of scripting and lack of animations. The Droid has very limited animations and lacks MP specific ones. I can't locate any way of applying existing MP animations to Droidy or change the existing Trando mesh to a Droid one. These would be quick workarounds.
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Post by: CLONECOMMANDER501 on March 12, 2007, 12:06:00 PM
Hello, I am the person who suggested this idea to arramus. I just want to thank arramus and anyone who supports him, arramus willingly jumped to the task as soon as I suggested it. If there is anyone who knows a fix for these please contact me.
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Post by: Sandcrawler on March 12, 2007, 05:31:56 PM
Could you take the animations out of the singal player and put them in for MP? Maybe dobel up some of them so the same thing would happen for two or more actions depending on the deferances.
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Post by: Sandcrawler on March 12, 2007, 05:34:49 PM
Actualy what if you used the super battledroid instead, they are more human like.
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Post by: Squad_Sammaron on March 12, 2007, 06:00:33 PM
seems kinda hard to make droid do it. no first person hud attacks created.
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Post by: arramus on March 12, 2007, 06:07:03 PM
Quote from: "Sandcrawler"Could you take the animations out of the singal player and put them in for MP? Maybe dobel up some of them so the same thing would happen for two or more actions depending on the deferances.

Based on UT tutorials and animations it looks like RC has a different setup with Link Animations rather than Default Animations and I was unable to copy/paste attributes from one Pawn to another. It's pretty tough going in there at the moment. If I can unpack an animation folder to get at the raw data and import it for existing Pawns then maybe that'll be a workaround. Not my area at all although I'll continue digging.
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Post by: Squad_Sammaron on March 13, 2007, 12:36:45 PM
doubt it'd work, because you can't make animation packages of you're own, and i can't find a way to switch them around :D lol we probly know more about this than the guys who worked wid LA lol
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Post by: Sandcrawler on March 13, 2007, 01:26:56 PM
I don't see why you couldn't make your own animation pack? This is to totaly rewrite the game from my understanding?
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Post by: CLONECOMMANDER501 on March 13, 2007, 02:39:48 PM
Me and Arramus just tested it in the Sandcrawler mod server and it works fine[clones only]. There should be a way to get the droids in but I am not worried about that right now. I can't do it myself I am only a begginer learning under the advice of Arramus.
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Post by: DooFi on March 14, 2007, 06:05:45 AM
If the droids dont have the same skeleton as the clones, i doubt you can apply the animations to them at all. SBDs are probably even worse, as they dont even have a head.
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Post by: Sandcrawler on March 14, 2007, 01:06:40 PM
What do you mean no head =O

http://starwars.wikia.com/images/thumb/ ... roid_1.jpg (http://starwars.wikia.com/images/thumb/d/db/B-2superbattledroid_1.jpg/250px-B-2superbattledroid_1.jpg)


=P Yeah you are proly right.
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Post by: CLONECOMMANDER501 on March 17, 2007, 05:12:32 AM
A SBD? That would be overkill! SBD's dont have a lot of animations needed for MP!
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Post by: {MotR}Weapon on March 18, 2007, 09:07:53 PM
Darn, that's too bad. Having droid players in MP would certainly spice things up.  :(

I hope you reach a breakthrough.
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Post by: Sandcrawler on March 18, 2007, 09:50:53 PM
Quote from: "CLONECOMMANDER501"A SBD? That would be overkill! SBD's dont have a lot of animations needed for MP!

Never know. If I had my way we would put droidekas in there, and you can shoot 4 shoots at once. Give a whole new meaning to AA nub. and conc and repeater as well.
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Post by: CLONECOMMANDER501 on March 19, 2007, 05:35:38 AM
Arramus any updates on this?
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Post by: arramus on March 19, 2007, 06:37:00 AM
What's been added for now is all good and ready to test.

I'm still trying to reconfigure my server as I upgraded to a better connection and won't be play testing with others for a while. It looks like the modem has some kind of firewall and I'm unable to access the settings as it's on a huge community LAN. Other games I'm hosting are fine...just RC playing up as usual.
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Post by: Squad_Sammaron on March 19, 2007, 02:51:46 PM
hey, can you tell me how to link up previous skeletons wid new meshes? i thought you were sayin that you were importin new skeletons and anims :D
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Post by: CLONECOMMANDER501 on March 27, 2007, 03:28:46 PM
My prediction is that making a new battledroids model shouldn't be hard and maybe we could hex the original battledroid's skin to it. Anyone thimking battlefront ? :]
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Post by: 1upD on December 26, 2007, 06:08:03 PM
I'm sorry to post in an old topic, but....

What if you reskinned clones to look like droids? :shock: I know it sounds cheezy, but it might work...

*Prepares to be shot*

Actually, there is an option in the model viewer that lets you link the animations of different models. It didn't work too well for me...I did get Grievous' ghost to use Magnaguard anims.
Title: Re: Changing MP Player Class - Different Parent
Post by: frazscotland on December 29, 2009, 08:40:22 AM
anyone work this out ?? hellooo ???/  :roll:  :roll: