Sandcrawler Network

Unreal Modder's Haven => Unreal Engine 2 General Modding Chat => Properties Editing => Topic started by: arramus on March 14, 2007, 10:56:52 PM

Title: Weapon Modifications - Ammo - ROF - Clip - FOV
Post by: arramus on March 14, 2007, 10:56:52 PM
Here's a youtube video of some weapon modifications for the DC-15s, DC-17 and Wookie Bowcaster.

http://www.youtube.com/watch?v=0f11pFe2RUs (http://www.youtube.com/watch?v=0f11pFe2RUs)

Mods include Extra Ammo, Increased Rate of Fire, Increased Clip Size, Additional Field(s) of View and Faster Charge Time.
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Post by: CLONECOMMANDER501 on March 17, 2007, 06:17:05 AM
Is it possible to add the DC-15S?
http://starwars.wikia.com/wiki/DC-15S_blaster (http://starwars.wikia.com/wiki/DC-15S_blaster)
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Post by: JanDeis on October 18, 2007, 05:32:02 PM
I've looked all over and still haven't found the answer.

How do you edit the properties of the weapons in unrealed?
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Post by: Sandcrawler on October 19, 2007, 08:26:28 PM
Again, I'm not sure but I bleive you right click on the weapon or whatever and there should be a edit or view script. and the stuff should be in there.
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Post by: JanDeis on October 19, 2007, 09:26:40 PM
I checked the script and the pickup properties.  Neither one had a way to change the ammo, rate of fire, or anything else.
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Post by: Shockjaw on October 23, 2007, 04:35:32 AM
Ask Dark Lord, he has put mod weapons in his maps.
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Post by: JanDeis on October 23, 2007, 05:20:43 PM
Quote from: "Shockjaw"Ask Dark Lord, he has put mod weapons in his maps.

Thanks, I PM'd him.  Is he active? (will he get back to me soon?)
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Post by: Dark Lord on October 23, 2007, 08:09:03 PM
the mod weps in my maps are something different...just pickups that have the projectile type changed by editing the pickup area of the properties of that pickup
but to do more extensive editing of weapons you need to make a mod, like the sandcrawler one, that uses separate properties from the normal game.
you can edit weapons by going in the actors classes (the menu where you can choose from and put Ai and pickups and zoneinfos etc. in the map) you'll want to uncheck the thing that says placeable classes only as well.
there are 4 things for each weapon:
first is under pickup and then CT pickup and choose the weapon (SP versions may be chosen, any edits there will affect the MP version as well i believe, but MP edits will not effect SP versions)
here you can edit the projectile shot (inventory type in the pickup section) what the wep looks like (display and display advanced), pickup sound and message (pickup section) and several, less important things....
second edit is inventory>weapon>what wep u want. here you can edit damages and accuracy and ammo per magazine under the weapon section of the properties, and, like all of them, many other, less important things.
third is inventory>ammunition>ammo u want. under ammunition, you can edit the ammo capacity of weapons and the range of that weapon
finally is projectile>which one u want. under projectile you can edit damage, speed, and other things...under lighting you can also edit the light put off by that projectile, which is fun to mess with, as well as under display you should be able to change the look of the projectile (i have never tried)

to play your mod give the edited properties.u file in the C:>Program files>Lucasarts>Republic Commando>Properties folder to all who you want to play it with
you will have to have a backup of the origional prop file to put in if you ever want to play normal RC again
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Post by: JanDeis on October 24, 2007, 03:14:38 PM
So all I had to do was uncheck a little box...

Awesome!  Thank you!  Now I can finally get to work on my RC2 mod!
Title: Re: Weapon Modifications - Ammo - ROF - Clip - FOV
Post by: frazscotland on January 18, 2010, 06:38:57 PM
Sorry to bump an old topic but i followed darklords instructions and hey presto...
a microuzi for pistol and autoshotty for blaster...
http://www.xfire.com/video/1f0c65/ (http://www.xfire.com/video/1f0c65/)
http://www.xfire.com/video/1f0bd0/ (http://www.xfire.com/video/1f0bd0/)
Thanks darklord still to slow rof down od shotty/blastr tho.. :lol:
Title: Re: Weapon Modifications - Ammo - ROF - Clip - FOV
Post by: Lanayru on January 19, 2010, 09:45:47 AM
I just downloaded the Unreal Development Kit and I was wondering if I could use that or if I had to go buy UT3 and use the editor that comes with it.

If I can use UDK, how do I open the .U files for editing?
Title: Re: Weapon Modifications - Ammo - ROF - Clip - FOV
Post by: frazscotland on January 19, 2010, 03:10:12 PM
wel ifits for editing swrc u use the unrealeditor that comes included in the hangar dload from lucasarts aka repcom 1.0. wen you install hangar map it installs unreal ed in your system folder for swrc so you just find it and send to desktop/create desktop . i think you kan use udk for importing textures .but i would think properties are particular to a game. for editing properties in swrc look  at page before with darklord reply. darklord and arramus know swrc inside out so you could try a pm. 8-)
Title: Re: Weapon Modifications - Ammo - ROF - Clip - FOV
Post by: Lanayru on January 21, 2010, 01:45:16 PM
In the Actor Browser, how do I modify the rate of fire? Everything is fine.
Title: Re: Weapon Modifications - Ammo - ROF - Clip - FOV
Post by: frazscotland on January 21, 2010, 05:15:59 PM
DUDE sorry but you have to make a seperate post about this. this post is only meant to be relating to weapon mods.. :ugeek: