Sandcrawler Network

Unreal Modder's Haven => Unreal Engine 2 General Modding Chat => Topic started by: Spuz on March 31, 2007, 11:09:22 AM

Title: Making Particle Systems Visible for Clients
Post by: Spuz on March 31, 2007, 11:09:22 AM
This is very simple to do and it can add a nice flare to your map. Down at the bottom of 'Hidden' of you particle system properties change the Role from ROLE_Authority, to ROLE_SimulatedProxy. This will make the Emitters visible to clients in MP games. That simple and yet it took us so long to figure it out :P

(//http://img291.imageshack.us/img291/7290/ps1tp3.jpg)
(//http://img156.imageshack.us/img156/9793/ps2ol4.jpg)


most awesome! Sticky. //DooFi
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Post by: Squad_Sammaron on March 31, 2007, 05:18:55 PM
sticky!
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Post by: DooFi on March 31, 2007, 08:01:47 PM
That rocks! Anyone knows what "RemoteRole" means? xD
And i thought I had compared every single value to the working emitters' values :?


edit: sammaron man, stop making 1-word-postings xD
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Post by: Squad_Sammaron on April 01, 2007, 08:28:31 AM
hehe :D sry, i wanted it to be a sticky, and i bleive i got my point across :D

looks cool. now if only the particle editor would work....
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Post by: CLONECOMMANDER501 on April 02, 2007, 07:11:16 AM
Oh yeah! Thats what I'm talking about!