Sandcrawler Network

Unreal Modder's Haven => Maps in Progress => Completed Maps => Topic started by: arramus on April 13, 2007, 05:58:04 AM

Title: DM_TimberlandXS - FINAL
Post by: arramus on April 13, 2007, 05:58:04 AM
This map's final and has been added to the uploads area.

Timberland XS is based on Halo Timberland and will contain a majority of its look and feel. The only major area that will be tricky is the trees as RC provides a pretty different range.

This map's still in early stages but the architecture is almost complete. Apart from the two opposing bases the remainder will be terrain editing.

(//http://static.filefront.com/images/personal/a/arramus/49990/dxropmtril.jpg)

(//http://static.filefront.com/images/personal/a/arramus/49990/pdenmzqkwi.jpg)

The scale is comparable to the original and will be a sniper's paradise.

(//http://static.filefront.com/images/personal/a/arramus/49990/etiwzmnhww.jpg)
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Post by: {MotR}Weapon on April 13, 2007, 10:08:37 AM
Wootels. :mrgreen:
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Post by: flame on April 13, 2007, 06:53:30 PM
looking good, cant wait to see it when its finished
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Post by: arramus on April 14, 2007, 09:27:58 AM
I added the opposing base to get a realistic look at the scale. It may be a touch shorter than the original but that's not a bad thing considering RC doesn't have any vehicles. To ensure spawn killing is kept to a minimum I'll place spawn points in areas that provide some range of cover.

(//http://static.filefront.com/images/personal/a/arramus/49990/jooizzponb.jpg)
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Post by: arramus on April 15, 2007, 08:46:32 PM
Sniping from one base to the other with the current sniper rifle is not a possibility as the weapon projectile simply doesn't have the range. Moving up into the mound at the front of the base is sufficiently close though. I may keep it like this to ensure there are no base to base spawn kills. Another option is to increase the sniper rifle range in the Sandcrawler Mod and simply place spawn points more carefully.

(//http://static.filefront.com/images/personal/a/arramus/49990/ywmijdkefs.jpg)

I've started shaping the terrain and will keep most of the original theme in place.
(//http://static.filefront.com/images/personal/a/arramus/49990/tivywnmfqs.jpg)

(//http://static.filefront.com/images/personal/a/arramus/49990/pnupkroima.jpg)
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Post by: arramus on April 15, 2007, 11:19:36 PM
Using a regular brush and the canopy meshes it should be possible to get somewhere close to the original Timberland trees.

(//http://static.filefront.com/images/personal/a/arramus/49990/nqzsukliwk.jpg)
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Post by: {MotR}Weapon on April 16, 2007, 12:03:37 PM
Woot, pine trees in rep com XD
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Post by: Squad_Sammaron on April 16, 2007, 02:59:39 PM
i say to avoid spawn kills, put a lil twist on map and allow bunker wid bacta tanks, or something frankly useless to take up space with a barrier that can be opened. that way, they can see if they're gonna be sniped, and gives more exists for escape. just a thought
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Post by: Shockjaw on April 16, 2007, 03:24:52 PM
I rally think it would be cool if someone made a place with a small upper area and an area honeycombed with tunnel ina small are or made maps that are from DS agem like the ones from Metroid Prime Hunters
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Post by: {MotR}Weapon on April 16, 2007, 04:03:11 PM
Hmm instead of that he could just keep the actual shape and theme of the map, and just add in blast shields like the ones in lockdown where you can open and close them.  :?

It wouldn't be too great of a change and would be subtle.
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Post by: Squad_Sammaron on April 16, 2007, 04:14:07 PM
sounds good. he could alos raise hills a bit, making sites harder to see.
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Post by: Shockjaw on April 17, 2007, 02:44:48 PM
yuo know the shields that are found in the begining of the game (on geonosis that you have to hack) well I think it would be cool if you could have a console in the base that could be pressed to activate and de-activate it and you could have and what I think would be cool if you had multiple doors that open (for an idea for another way to get into the base) in a chain this one opens then the next one and the next one
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Post by: arramus on April 19, 2007, 11:47:11 AM
Adding a few more trees and rocks as well as tweaking the terrain to make it suited to foot soldiers.

(//http://static.filefront.com/images/personal/a/arramus/49990/eudrblzdaj.jpg)
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Post by: Shockjaw on April 19, 2007, 01:44:31 PM
nice addition I must say
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Post by: arramus on April 21, 2007, 04:30:17 PM
Timberland XS is starting to take its final shape and just needs cleaning up and optimising tweaks. There are some antiportals under the main hills to help lower the poly count from the terrain mesh and the trees may need changing to a lower amount of sides with an antiportal added inside as well. I'll see how it runs on a 9550.

(//http://static.filefront.com/images/personal/a/arramus/49990/hosaodcjsd.jpg)

The top area only has 2 spawn points at the back of the base and the remainder are downstairs or outside. I think that brings some better balance with spawning.
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Post by: Shockjaw on April 21, 2007, 05:14:45 PM
cool but can you see that no one gets stuck in between rocks
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Post by: arramus on April 21, 2007, 08:55:30 PM
No one will get stuck between rocks or in terrain which hasn't been adequately smoothed or levelled.
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Post by: {MotR}Weapon on April 21, 2007, 09:57:43 PM
Lol no river this time, but at least Timberland won't be so huge for no apparent reason like it was in Halo. :)
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Post by: Shockjaw on April 22, 2007, 04:19:51 AM
cool but no need for the river, and guys click the second link
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Post by: arramus on April 22, 2007, 06:05:32 AM
This map's final and has been added to the uploads area.
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Post by: Hybrid_Soldier196 on April 23, 2007, 02:14:12 PM
Quote from: "Shockjaw"..... and guys click the second link

why are you trying to promote godtube? i did watch it and agree that its idiotic but the less people that go to godtube, the better....
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Post by: Shockjaw on April 24, 2007, 04:16:24 AM
Quote from: "Hybrid_Soldier196"
Quote from: "Shockjaw"..... and guys click the second link

why are you trying to promote godtube? i did watch it and agree that its idiotic but the less people that go to godtube, the better....

well ok its your opinion and I just thought the video was interesting