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Unreal Modder's Haven => Unreal Engine 2 General Modding Chat => Topic started by: Jediwannabe on August 29, 2007, 01:48:42 PM

Title: What did I do wrong?
Post by: Jediwannabe on August 29, 2007, 01:48:42 PM
I have a hallway in my map but I want one end, which isn't connected to anything, to be invisible and walkthroughable (lol).

Here is what I had in UnRealed.  (//http://img403.imageshack.us/img403/47/inunrldbz3.th.png) (//http://img403.imageshack.us/my.php?image=inunrldbz3.png)

And here's what it looked like in-game.  (//http://img403.imageshack.us/img403/6263/ingamefq7.th.png) (//http://img403.imageshack.us/my.php?image=ingamefq7.png)
 It's invisible but I couldn't walk or shoot through it.

WTH did I do wrong??
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NOTE: I've figured out how to create custom movers so if anyone has any questions just ask.  :)
Title:
Post by: Sh4rpSh00t3r on August 30, 2007, 07:46:29 AM
well, in my experience with this i had always used added boxes, creating each wall at a time so that technically you were standing on the top of a box and surrounded by others instead of actually being inside.

In this situation i believe the problem is that you can't change a single wall to be invisable. I've tried before but mabey im wrong. Only thing i can think of would be that you should check to see if that wall is invisable/twosided/portal.
Title:
Post by: Jediwannabe on August 30, 2007, 09:25:30 AM
ok I've figured this out just put a sheet at the end and SUBTRACT it and then make it invisible/twosided/and portal....Also I've figured out if you set the Hollow option to true in the cube builder all the faces become two sided...Hope this helped someone.