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Unreal Modder's Haven => Unreal Engine 2 General Modding Chat => Topic started by: Shockjaw on October 03, 2007, 04:16:41 AM

Title: Idea for Door
Post by: Shockjaw on October 03, 2007, 04:16:41 AM
If you ever want to put a door that opens from one side, and closes (doesn't let people out). Just put the switch's highlited area before the door, so when someone walks to the door, opens, goes in, closes and doesn't open.
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Post by: icepwn on October 03, 2007, 07:31:17 AM
trigger once only?
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Post by: Sh4rpSh00t3r on October 03, 2007, 01:30:28 PM
no trigger once only will only open it, not close it.

Basic way: make a trigger with a small collision radius so you can only use trigger from outside
 -Pro: easy, fast
 -Con: someone from outside needs to close it

Intermediate: follow the basic step but add a trigger inside the cell or room directly after you walk in and set it to motion trigger or w/e so when someone walks past it activates and causes the door to go down.
 -Pro: only need one person
 -Con: takes longer

:P
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Post by: icepwn on October 04, 2007, 11:03:19 AM
2 triggers? 1 from outside wich opens? then one inside wich closes and cant be pressed again?!?
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Post by: icepwn on October 04, 2007, 11:04:38 AM
lol sharpshooter said what isaid i just said in shorter words.. and you meant playerproximity or whatever right?
Title: Re: Idea for Door
Post by: Carbon Shadow on September 06, 2009, 11:11:27 AM
Sorry for the bump but i am creating amap and this might be vital for it...

So Icepwn you basically just said to use 2 triggers, well if the one outside the door had normal settings then the one inside the sell should be TriggerOnceOnly right?

Just wondering...

Again sorry for the bump...
Title: Re: Idea for Door
Post by: Sandcrawler on September 06, 2009, 11:26:45 AM
That would be one way to do it.

The first way they said would work as well with a small changed (I think). That is setting the trigger outside of the door. There would be a TriggerTimedOpen setting, set the bOpen to however long you want the door open, then just keep the trigger ouside of the door.

The way you said would work...but only once.
Title: Re: Idea for Door
Post by: Carbon Shadow on September 06, 2009, 12:00:23 PM
thanks for the help Sandcrawler.

I recently made glass automatic doors which work really nicely, they will be in my new map...

Here's a screenie:

(//http://img5.imageshack.us/img5/8728/autodoorsscreenie1unrea.png)