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Unreal Modder's Haven => Unreal Engine 2 General Modding Chat => Properties Editing => Topic started by: JanDeis on December 18, 2007, 04:25:58 PM

Title: New Enemies?
Post by: JanDeis on December 18, 2007, 04:25:58 PM
Is it possible to add new enemies into RC?  Even if it is as simple as changing the clones from friendly to enemies.  <-- In fact, that would be greatly helpful for a mod I am making.

Since it probably has something to do with properties editing, I posted this here.  Anyone know how this could be accomplished?
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Post by: Sh4rpSh00t3r on December 18, 2007, 04:50:55 PM
you couldn't add an enemy unless it came with all the animations and it shared the same format as RC. Also you can make clones enemies, i can't remember how, just check the changed properties in AI_Domination.
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Post by: JanDeis on December 18, 2007, 05:00:42 PM
Has nobody figures out how to import models with animations into RC?  Sounds hard.  I wouldn't try it, so I don't blame anyone else...

Thanks!  I'll check out Domination!

EDIT:  I checked out Domination, and I couldn't find anything in the properties.  I thought it was bValidEnemy, but that did nothing.  Then I thought it was TeamIndex, but it wasn't that either.  What friendly units shoot at you that normally don't in Domination?
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Post by: RC-1266 on December 19, 2007, 03:21:28 AM
i dont know a lot about making new pawns, but i got a link from IcePwn, which connected me to an unreal tournament site. i saw some screenies with some monsters, you might be able to import some of those.
but like i said, i dont know a lot about it  :wink:
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Post by: JanDeis on December 19, 2007, 12:36:02 PM
As long as they use the same file extensions, you could import things from Unreal Tournament couldn't you?  You can make new pawns in RC.  You just copy one of the pawns and alter the properties.  You have an identical looking pawn, but it is technically a new one.

Actually, you select the "New From Selection" option under "Class" at the top of the actors screen.  But if you can do that, all you would need to do is import the rest of the stuff from Unreal Tournament and put things where they need to go.

Has anyone done this before?  This seems too easy.  Has to be a catch...
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Post by: 1upD on December 26, 2007, 06:05:20 PM
I've been having lots of fun with the pawns in RC...
er...wait...

Anyways, I've made an entire map full of rogue clone troopers, (Meant for SP) It works really well. I've even got different ranks, with accesories(ARCS FTW!!!!!!!!!) and different weapons...Dangit, where'd I put those screenies!?
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Post by: JanDeis on December 26, 2007, 11:09:42 PM
...

What did you do to make them hostile?  I can't seem to find what property does that...
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Post by: icepwn on December 27, 2007, 11:40:55 AM
Quote from: "JanDeis"...

What did you do to make them hostile?  I can't seem to find what property does that...

teh clones? i think its in the Al tab then teamindex from 2 to 5 then they are hostile i think thats how its done .
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Post by: JanDeis on December 27, 2007, 07:27:14 PM
I did that, but I guess I could always try again...
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Post by: 1upD on December 29, 2007, 09:28:43 AM
Quote from: "JanDeis"...

What did you do to make them hostile?  I can't seem to find what property does that...
In the AI section, there's a team index parameter, change it from 2 to 5.
0=Blue Team(Clones)
1=Red Team(Trandos)
2=Friendly
3-4=Who knows?
5=Enemy
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Post by: RC-1266 on December 30, 2007, 11:52:45 PM
cool
Title: Re: New Enemies?
Post by: SCUBAinARUBA7 on July 13, 2008, 11:07:24 AM
u could always just reskin the trandos or any other pre-set enemies  :)
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Post by: SCUBAinARUBA7 on July 13, 2008, 11:09:58 AM
Quote from: "1upD"I've been having lots of fun with the pawns in RC...
er...wait...

Anyways, I've made an entire map full of rogue clone troopers, (Meant for SP) It works really well. I've even got different ranks, with accesories(ARCS FTW!!!!!!!!!) and different weapons...Dangit, where'd I put those screenies!?

hey thats kool! it could be like after order 66 wen all the clones turn and only u remain lol