Sandcrawler Network

Unreal Modder's Haven => Unreal Engine 2 General Modding Chat => Topic started by: icepwn on December 20, 2007, 09:52:20 AM

Title: how do i play rc 2 mod? ( launch )
Post by: icepwn on December 20, 2007, 09:52:20 AM
well title says all actually
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Post by: JanDeis on December 20, 2007, 10:21:41 AM
You overwrite the old files with the new ones, then you run RC like normal.  Actually, the screen before the download screen on their website tells you.

This one. (//http://veamon.atwebpages.com/old/Agreement.html)
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Post by: icepwn on December 20, 2007, 12:19:02 PM
dumb me now i gotta reinstall :(
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Post by: RC-1266 on December 21, 2007, 12:42:29 AM
if i were you i should copy the whole map as a back up in another folder, and do the same with the RC2 mod when you start playing it so you dont have to re-install it when you like to play it again
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Post by: JanDeis on December 21, 2007, 09:35:42 AM
I made that mistake when I first installed the thing.  I just copied the GameData folder (3+ gigs!) and renamed one 'GameData original' and the other 'GameData rc2'.  I just rename one folder 'GameData' when I want to play either one.
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Post by: RC-1266 on December 29, 2007, 07:44:37 AM
well i meant copying the map with the replaced maps as RC2-map ;)
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Post by: 1upD on December 29, 2007, 10:04:50 AM
Does anybody know how to overwrite existing properties in the properties package with those in a myLevel package without deleting the originals? This could remove the need for TCs entirely.
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Post by: JanDeis on December 29, 2007, 04:24:02 PM
If you are editing properties of non-placeable actors, then it can't be done (so I've seen).  But if you are only using the ones you physically put in the map, then the mylevel package will just sort everything out for the individual map.

As for the non-placeable actors though, I've never seen a way...
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Post by: 1upD on December 29, 2007, 05:55:53 PM
Quote from: "JanDeis"If you are editing properties of non-placeable actors, then it can't be done (so I've seen).  But if you are only using the ones you physically put in the map, then the mylevel package will just sort everything out for the individual map.

As for the non-placeable actors though, I've never seen a way...
Krap...

 :?:  :shock:

I've thought of this before, but never thought of using it. What if you used a varient of the parent actor, and just modified it to have all the original properties of whatever you're modifying? In the most important case, MPclasses.
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Post by: JanDeis on December 30, 2007, 11:29:11 PM
For me, I save myself from the headache and just make copies of the GameData folder.  :)
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Post by: 1upD on December 31, 2007, 02:40:20 PM
Quote from: "JanDeis"For me, I save myself from the headache and just make copies of the GameData folder.  :)
That would KILL my harddrive. I'm saving room for Halo PC, in case I get it.
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Post by: JanDeis on December 31, 2007, 11:10:36 PM
I have 100+ gigs open, so I have room...
Title: Re: how do i play rc 2 mod? ( launch )
Post by: verd1138 on June 09, 2008, 01:53:34 PM
yeah um  :? how do you download it I tried and it kept taking me to a different link. :(

any help would be welcome :D

P.S.how do I add an avatar?
Title: Re: how do i play rc 2 mod? ( launch )
Post by: Sandcrawler on June 09, 2008, 09:23:46 PM
Hmm back on the topic you can run edited property files without overwriting the default ones, Arramus did it on the Sandcrawler Mod, and it was used a map with edited files...On top of that the Unreal engine uses the same type of thing for the mod games.

I dunno how to download it, I haven't taken a look yet.
Title: Re: how do i play rc 2 mod? ( launch )
Post by: VodeAn on June 15, 2008, 04:40:50 PM
If you want to download the RCII mod, go here (//http://sqon.net/Gameing/downloadrc2.html), and can you tell me what you think of sqon.net? Thanks.

PS (If someone wants to make a auto installer for RCII tell me, it would make the process easier. RCII modifies the properties package and many default files, so the auto installer would need to copy the orinigal files to be nondestructive. We still have a lot of work to do on the mod, but the next release fixes a lot of the lag.)

[lol long ps]