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Unreal Modder's Haven => Unreal Engine 2 General Modding Chat => Topic started by: RC-1266 on January 30, 2008, 01:51:08 PM

Title: Make Static Meshes IN UnrealEd?
Post by: RC-1266 on January 30, 2008, 01:51:08 PM
Is it possible to save a group of cubes and cylinders and add it as a static mesh?
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Post by: Sh4rpSh00t3r on January 30, 2008, 05:46:57 PM
yes, select the shapes that you want in your static mesh, then right click and save it as a brush.
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Post by: DooFi on January 31, 2008, 04:11:31 AM
Just make sure no Subtractive brushes are involved. In that case, use the intersect-tool to make everything one brush and save that as SM.
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Post by: RC-1266 on January 31, 2008, 12:03:24 PM
OK thanx im gonna test it now
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Post by: RC-1266 on February 01, 2008, 03:10:29 AM
im making a map now which looks very like our school  :wink:
ive a question now: i want to make it so you can blow and shoot away tables, chairs and computers and stuff
BUT: i dont know how to make it that way, so maybe can someone tell me how to to that???????
ive searched around the fora but i couldnt find anything helping me with that
as soon as ive a worthy start ill post some pix
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Post by: Sh4rpSh00t3r on February 01, 2008, 07:07:02 AM
You would either need an animation in your map for that, or w/e those SP meshes are in the actors browser (only can see them in SP). Otherwise you will need to make the chair into a mover and make it so it looks like it's being shot across the room (make it triggered by hitting/shooting it).
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Post by: RC-1266 on February 01, 2008, 08:26:07 AM
isnt there another way? :lol: somnething like editting collsion or ragdoll shit?

o and btw, does someone know how to make selfmade static meshes solid? i just walk through mine now
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Post by: DooFi on February 02, 2008, 05:19:34 PM
If you only want the objects to act physically correct, you can add them as a Karma prop, but I dunno how to make them visible in online games. IIRC someone found a way to make Emitters visible, so I guess it works the same way. Search the forums for that. Karma props can be very performance-heavy, so I guess you shouldn't apply physics to all objects in your map.

There is a way to make things blow up when they get shot, i once did that, but i forgot how -.- If my UED was working I could look it up for you, unfortunately it does not, sorry :> I don't remember anything about it, but that the meshe's wireframe was orange in the 2D viewports, lol. I doubt that helps you, but it's the only thing i recall.
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Post by: Sh4rpSh00t3r on February 02, 2008, 06:22:37 PM
Ok...

1. KARMA PROPS! >.< thats what i meant and no, they can't be used in multiplayer. The host will only see them and they have a tendency of falling threw floors

2. Static mesh overview: http://udn.epicgames.com/Two/StaticMeshesTutorial.html (http://udn.epicgames.com/Two/StaticMeshesTutorial.html)

3. I believe to make meshes solid you need to use the intersect tool. i believe there was a tutorial on this somewhere.
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Post by: DooFi on February 02, 2008, 07:20:50 PM
karma props: Maybe this works for them too (//http://sandcrawler.net/rcmod/forum/viewtopic.php?t=317)
I've never had any problems with them falling through floors though.

Add collision to meshes: Tutorial, anyone? (//http://sandcrawler.net/rcmod/tutorials/19.html) :roll:
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Post by: Sh4rpSh00t3r on February 02, 2008, 07:28:16 PM
aha! i new there was a tut somewhere, i had this pic in my head too >.< http://sandcrawler.net/rcmod/tutorials/ ... umb_01.png (http://sandcrawler.net/rcmod/tutorials/images/collisions/thumbs/thumb_01.png)

anyway, my karma props normally will fall threw my floors when i play in multiplayer mode and stand on them.
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Post by: RC-1266 on February 03, 2008, 10:32:27 PM
thank you for your response everyone, but if i make them karmaprops, are they immediately solid too or do i have to edit that?
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Post by: Sh4rpSh00t3r on February 04, 2008, 02:03:38 PM
1. Karmaprops = not seeing in multiplayer (besides host) so i really don't see why your going to make them...

2. Yes, any custom mesh needs custom collisions, the only reason the static meshes that come with unrealed have collisions is because they're collisions were set when the game was made.
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Post by: DooFi on February 05, 2008, 11:38:16 AM
Quote from: "Sh4rpSh00t3r"1. Karmaprops = not seeing in multiplayer (besides host) so i really don't see why your going to make them...
Try this! I want to know if it works for Karmaprops, too!
viewtopic.php?t=317 (http://sandcrawler.net/rcmod/forum/viewtopic.php?t=317)
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Post by: Sh4rpSh00t3r on February 05, 2008, 12:42:32 PM
but karma will just screw up his map >.<
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Post by: DooFi on February 05, 2008, 01:07:49 PM
It has always worked fine for me. As a Host, at least xD
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Post by: Sh4rpSh00t3r on February 05, 2008, 02:50:00 PM
host yes, guest no.  :?
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Post by: icepwn on February 06, 2008, 06:25:15 AM
Quote from: "DooFi"
Quote from: "Sh4rpSh00t3r"1. Karmaprops = not seeing in multiplayer (besides host) so i really don't see why your going to make them...
Try this! I want to know if it works for Karmaprops, too!
viewtopic.php?t=317 (http://sandcrawler.net/rcmod/forum/viewtopic.php?t=317)

that doesnt work.. i managed once to make so guests could shoot it so it slides but it was still invisible
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Post by: Sh4rpSh00t3r on February 06, 2008, 01:21:40 PM
yeah, i remember having a karma rock model on my map by mistake and it took me forever to figure out why i couldn't walk threw this one area, and it kept moving so i was like, wtf?
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Post by: RC-1266 on February 07, 2008, 12:27:25 AM
i could try some stuff, i save this map everytime i change some stuff in a new version, im now at version 34 XD
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Post by: Sh4rpSh00t3r on February 07, 2008, 12:55:58 PM
erm... i do this but to save space in my maps folder and stuff i do 1-5 for small maps and 1-10 for big maps, i save over the next file each time so when i reach 10 i save over 1 but always keep my original (without numbers) incase i need to go back really far then when i finish i save over it.  :P
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Post by: RC-1266 on February 10, 2008, 10:23:28 PM
well thats indeed a lot smarter XD
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Post by: icepwn on February 11, 2008, 02:06:18 PM
Quote from: "RC-1266"well thats indeed a lot smarter XD

no shit
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Post by: DooFi on February 12, 2008, 08:51:21 AM
UT3's Ed does that on it's own.