Sandcrawler Network

Unreal Modder's Haven => Unreal Engine 2 General Modding Chat => Modeling => Topic started by: Sh4rpSh00t3r on February 25, 2008, 12:52:30 PM

Title: .ASE Holes...
Post by: Sh4rpSh00t3r on February 25, 2008, 12:52:30 PM
Well a friend of mine made a few models for the MotRHQ map in maya and after converting them to .ase we imported them into the editor to see how they would look, well, turns out it textures the inside of the model instead of the outside, much like adding and subtracting boxes and so, since its like subtracting a box, i can see through the side i'm on and see the texture (on the inside) on the far side of the model. Basically... how can i get it/what settings should i use to add the texture plane to the outside?
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Post by: DooFi on February 26, 2008, 07:39:27 AM
That happened to me all the time. You just have to invert the normals of your models in the 3D tool of your choice. They will then look "inside out" in your 3D program, but work perfectly fine in UED.
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Post by: Sh4rpSh00t3r on February 26, 2008, 12:48:41 PM
ZOMG DOOFI FTW