Sandcrawler Network

Unreal Modder's Haven => Unreal Engine 2 General Modding Chat => Topic started by: Danny on July 22, 2008, 11:08:52 PM

Title: Gravity Switch
Post by: Danny on July 22, 2008, 11:08:52 PM
Is it posible to make a switch that turns on and off gravity in a certain zone? If so how?
Title: Re: Gravity Switch
Post by: Sandcrawler on July 23, 2008, 12:19:29 AM
I dunno about this one, but if you can in the properties view for the gravity zone there should be a tigger section to it if you can toggle it, and a few other options.
Title: Re: Gravity Switch
Post by: Danny on July 23, 2008, 12:29:28 PM
Also is it possible to make a trigger, so hwn a player presses use it plays a sound?
Title: Re: Gravity Switch
Post by: Sandcrawler on July 23, 2008, 12:47:03 PM
Yes, that is how the elevators work in the default game...well kinda they play the sound after you press the button, I'd take a look at how I did it in Hidden Base or look at one of the original maps.
Title: Re: Gravity Switch
Post by: Danny on July 23, 2008, 12:58:34 PM
The one thing that im having trouble with is what would be my first event on the tirgger. On the blastshields they have WaitForEvent "ST_Life_Base_Red" or sumthing like that.
Title: Re: Gravity Switch
Post by: Sandcrawler on July 23, 2008, 04:24:40 PM
I don't remember but the first trigger will be a trigger toggle. Then you have that set off a mover, then the mover sets off the sound, and if you want the push you action button message its a few other triggers linked togeather you you go into the area of it.

Sorry I'm not much help, I haven't used triggers for a while.
Title: Re: Gravity Switch
Post by: Danny on July 24, 2008, 11:38:44 AM
Okay...I got it to play sounds when some1 presses use, now my problem is importing music. It says .wav files, so i converted the song i wanted and imported, but it is just silent. I found on a site that it needs .it .s3m or .xm files, but how do i gte those....?
Title: Re: Gravity Switch
Post by: Sandcrawler on July 25, 2008, 12:12:31 AM
I'm not sure, if you google it you can probably find something.

I've never tried getting new sound into RC.
Title: Re: Gravity Switch
Post by: Ha'aj on August 13, 2008, 01:37:04 PM
I've been working with using triggers to changen the gravity in a certain zone and I think you need to use scripted triggers.  I give a tut when or if I figure it out.