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Unreal Modder's Haven => Unreal Engine 2 General Modding Chat => Topic started by: Meatshield on May 14, 2009, 04:40:08 AM

Title: Karma actors
Post by: Meatshield on May 14, 2009, 04:40:08 AM
Has anyone got these working online?
These documents leads me to belive it could be possible
http://wiki.beyondunreal.com/Legacy:Rep ... bfuscation (http://wiki.beyondunreal.com/Legacy:Replication_De-Obfuscation)

http://www.ataricommunity.com/forums/sh ... 477&page=1 (http://www.ataricommunity.com/forums/showthread.php?t=440477&page=1)
Title: Re: Karma actors
Post by: Sandcrawler on May 15, 2009, 12:16:49 AM
You can, but I would limit how many you use, expecially with the RC engine.

ROLE_Authority will do the trick, its in the hidden part of the object I believe. This works for most of the things in RC as well. Though some of the explodables and maybe karma meshs as well will crash the server.

Now that I said that I could be wrong. RC-1266 was using karmas in his map Open Office but I don't know if he ever got them working.
Title: Re: Karma actors
Post by: RC-1266 on June 16, 2009, 04:21:59 AM
i got them working and visible for me, but most would show up invisible for non-hosts until shot at.
and it made the server lag far more than regular maps, so i decided to keep the props static meshes.