Well. It didn't take long for the Maximum Player count setting to be edited for large zombie hunting parties.
The server this screenshot came from was advertising 150 of which 60 were full. Everything seems to be 'fine' until the shop bottleneck moment. :/
(//http://static3.filefront.com/images/personal/a/arramus/49990/caxwhpwsdh.jpg)
Here's a post on the Tripwire forum about the settings they used after logging in as an Admin. http://forums.tripwireinteractive.com/s ... hp?t=31326 (http://forums.tripwireinteractive.com/showthread.php?t=31326)
set Engine.GameInfo MaxPlayers 20
They suggest it doesn't remove the perks as other custom changes typically do but this tweak only lasts until the next map rotates.