Alrighty well last night i tried making a actual unnoticeable trapdoor? but in the end you cant even see it -.- so i got off UnrealLevel because i was mad -.-
I went to play KF-Defence and noticed the walls were doors so i went to check it out in UnrealLevel and found out it was a bloody trader door.
Can anyone tell me if its possible to make it a static mesh? or something? i actually want to make a wall such as the trader door for KF-Defence, placed on the ground or on a hallway so players can fall through with it being fully visible but with no collision (Please note i already know how to make static meshes not collide :))
SO~!
Can anyone help and if you're confused ask me :O i confuse my self sometimes >.>
Nevermind figured it out, was a special brush :/ you had to make it a non solid :D
(you guys should make a guide for everything xD)