Sandcrawler Network

Unreal Modder's Haven => Unreal Engine 2 General Modding Chat => Topic started by: Joker on June 14, 2009, 04:22:11 AM

Title: Fluid
Post by: Joker on June 14, 2009, 04:22:11 AM
Where is the fluidsurface? ive looked everywhere >.<



Also anyone know how to make specimens use elevators? or should i just make a warp zone to a zombiezone room?
Title: Re: Fluid
Post by: arramus on June 14, 2009, 06:34:21 AM
I've seen a few posts about the use of elevators and they've all highlighted how buggy they are. In fact, the developers attempted to use elevators for KF-Offices but decided not to as zombies were getting stuck.

Another method of movement using warp zones or teleporters will be better.

There's a static mesh lake in the KF-Manor map which is ok but if you want to make the real thing then go to:

Actor > Info > FluidSurfaceInfo.
Title: Re: Fluid
Post by: Joker on June 14, 2009, 08:58:37 AM
Ahh thanks but now i have two more quiestons  :lol:

is there a possible way to change the umbrella decoration for the keypad or keyboard thing? its a trigger :/

from hive actually if im correct O.O im just asking because id rather want to use a horizon logo or something else
 :D?
Title: Re: Fluid
Post by: arramus on June 14, 2009, 10:57:29 PM
If you can access the associated texture then you can edit the images for anything in game. Maybe best to chat to the creator before you use anything though unless it's a general default asset.