Soooooooo
Now that I know this I think it would be possible to have more dramatic and some what story or objective based progressions?
My idea is simple:
having triggered emitters wired by a use trigger? If that is possible all that i know is that it can be used by triggers i havnt looked into this personally.
Preety much using a computer as the static mesh for the Use Trigger :D and having it unhidden so its a visible static mesh (So you have pinpoint exact location of using the use trigger :P instead of moving around a little dinosaur head -.-") And then have emitters around a door probally barricaded with many objects then causing the emitters (Probally explosion or fire) going off once they trigger the emitter and a invisible Mover (lol im just throwing out ideas it probally is impossible) causing well over 100k+ damage since the barricaded door will be caused by netaktors and have there health at around 99k damge :D
so the mover movers in by the trigger and emitter at once and boom
the barricade is gone and emitters go off. (With of course the barricade being a netaktor have a destruction effect :D?)
If you guys think its a good idea tell me :/
~and the netaktors unshoveable so players will not notice the mover :D *Id go for a mover directly ontop of the part its going through going straight down so it would vanish instantly (with a mover speed of 1second of course :/ you want it done quickly) :D!
Get it under construction with some images already :mrgreen:
It sounds like there's going to be some awesome mayhem in that zone.
like to share how you made the emitters triggerd? would be nice for teleport effect if it can fire once only.