after i quit my old map i went to go and try out new ideas of mine since i dont play KF alot anymore :/
Right now im testing out the power of the LAW and Emitters/Movers/Netaktors/Triggers for my explosive ideas lol
anyways i thought by making a skybox i could fix this (i wanted my giant dome a DOME? lol)
anyways if anyone could tell me whats wrong >.< Ive had this before and corrected it before but i dont wanna do that :/
anyways (If i use a solid texture such as brick, instead of glass it doesnt do this... but i thought the skybox would help guess not D:)
anyways heres screenys D: please tell me whats causing it and ill try and fix :D
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(//http://i211.photobucket.com/albums/bb175/kingjoker_09/Shot00006.jpg)
(//http://i211.photobucket.com/albums/bb175/kingjoker_09/Shot00005.jpg)
(//http://i211.photobucket.com/albums/bb175/kingjoker_09/Shot00004.jpg)
(//http://i211.photobucket.com/albums/bb175/kingjoker_09/Shot00003.jpg)
(//http://i211.photobucket.com/albums/bb175/kingjoker_09/Shot00002.jpg)
(//http://i211.photobucket.com/albums/bb175/kingjoker_09/Shot00001.jpg)
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if you can tell me how to avoid :/ OH and a quieston..
How would i make a skybox work?
i have it set up but how would players be able to notice it O_O
It looks like a phasing hall of mirrors effect.
Is that panel a secret entrance for the bots?
If you want players to see a skybox the texture they view it through is set to fakebackdrop.