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Messages - Nero

#1
Texturing /
March 15, 2007, 12:43:26 PM
Quote from: "Squad_Sammaron"theres a good tut on ued site (something like ued. something...) for machinima but i checked it out and the camera could pan, but not rotate or fade in/out effects, so be wary :D

As for skinning, eaaaaaaaaaaaaaaaaaaasy. but first get to work on the tuts here. making a machinima while struggiling to add boxes to your maps kind of makes an issue. :D

if you must know right away.... :D

Copy that skin that Doofi gave you and scale it to 512x512 pixels (i'll explain why later). make it .bmp or .jpeg, i don't think it matters, but .bmp just to be safe. open the texture browser (looks like a landscape near top of screen) and then select file>import from the pop up. it will make another pop up in which you type myLevel (HAS TO BE myLevel) in the package box and whatever you want in the group box. then there will be a button somewhere on the import popup that says 'Browse' or 'Open'. push this, find your image, select it, and click open. this will load your skin into the engine so it can be placed on you're actor (actor's, for short, are basically everything but boxes, spheres, and whatnot). if you look in the texture browser and open the dropdown labeled 'Package' you should find myLevel. click it. you'll notice it instantly opens you're group from the dropdown labeled 'Group', simply because it's the only one you've made. now push the save button in the pop-up window. WARNING: MP WILL NOW BE DISABLED UNLESS YOU RE-INSTALL!!!!! (i think it will; correct me if wrong doofi :D) select your skin by clicking it. now open the actor browser. it will be near the same position as the tex browser button, but to left or right. looks like a pawn, the chess piece. this window will replace your texture window, which is ok. now click actor>pawns>ctpawns>commandos> then which ever commando you want. now follow the first tutorial in this site to make your first map, but do not select a different texture.place it into your level by pusing a button that looks like two lines converging to one. Now move it into the subtracted box. double click the commando. ANOTHER pop up creates its self (smart lil buggers, aint they?) called default properties something or another. open the default menue located in popup (may be default advanced, check both) and look for skins. click that and make a new skin if one isn't already. if one is already made, just use that one for now. click the box containing the current skin, or none if you created it, and then click use. this replaces the current skin with the texture you have selected. save, build all, and play! HURRAH YOU DID IT! NO HELP WHATSOVER!!!
If you want more badly spleled tuts (hehe :D i'm fnuny :D) then refer to me as Lord Sammaron the Awesome from now on. :D c ya

ok i have no idea how to do this....

but upon attempting it i found a bunch of skins like Clone Commando Clean... etc as well as some regular clone troopers. Can i put theese skins in MP?
#2
Texturing /
March 15, 2007, 12:24:09 PM
O no wonder i couldn't do it...i uninstalled it and never re-downloaded the patch

 :roll:  :P
#3
Texturing /
March 14, 2007, 12:17:56 PM
ok...where is the Unreal Editor I think my gay computer deleted it...
#4
Texturing /
March 13, 2007, 01:37:29 PM
heres the thing. I am making the machinima via Multiplayer mode. So if i install this skin (and have my actors install it) will i be able to play online or not?
#5
Texturing /
March 11, 2007, 04:29:21 PM
i didnt know you could do that.

I was going to record it in spectator mode
#6
Texturing /
March 11, 2007, 01:57:26 PM
arramus by "familiar"do u mean know how to use it or know what it is

i know what it is but i dunno how to use it
#7
Texturing /
March 11, 2007, 07:40:22 AM
yeah but

a) i want it in red

and

b) im to stupid to know how to change it myself lol
#8
Texturing /
March 11, 2007, 05:44:05 AM
Im kinda slow.....what am i suppossed to do with that?

lol

I want one of them to be like Boss only in Red. Kinda like the RC in your header.

You can get creative with the other 2
#9
Texturing /
March 10, 2007, 07:03:45 PM
o by the way. Will adding new skins work in multi-player? SOme people say it will others say it won't
#10
Texturing /
March 10, 2007, 06:57:49 PM
lol no not too lazy. too stupid. i have no clue how to do this sorta thing.

in reponce to arramus i don't have anything so far so no worries about duplicating. I'm gonna use the "Night Ops" (black) and "Recon" (light blue) skins from the game though.
#11
Hey Guys.

Well as  the title said I'm starting a Machinima series. We have the script for episode one finished but before we start filing I would like some Commando skins so we don't have to use the defaults. As of now I only need three. Post here if you can help me.

Thanks
Nero