Quote from: "Squad_Sammaron"theres a good tut on ued site (something like ued. something...) for machinima but i checked it out and the camera could pan, but not rotate or fade in/out effects, so be wary :D
As for skinning, eaaaaaaaaaaaaaaaaaaasy. but first get to work on the tuts here. making a machinima while struggiling to add boxes to your maps kind of makes an issue. :D
if you must know right away.... :D
Copy that skin that Doofi gave you and scale it to 512x512 pixels (i'll explain why later). make it .bmp or .jpeg, i don't think it matters, but .bmp just to be safe. open the texture browser (looks like a landscape near top of screen) and then select file>import from the pop up. it will make another pop up in which you type myLevel (HAS TO BE myLevel) in the package box and whatever you want in the group box. then there will be a button somewhere on the import popup that says 'Browse' or 'Open'. push this, find your image, select it, and click open. this will load your skin into the engine so it can be placed on you're actor (actor's, for short, are basically everything but boxes, spheres, and whatnot). if you look in the texture browser and open the dropdown labeled 'Package' you should find myLevel. click it. you'll notice it instantly opens you're group from the dropdown labeled 'Group', simply because it's the only one you've made. now push the save button in the pop-up window. WARNING: MP WILL NOW BE DISABLED UNLESS YOU RE-INSTALL!!!!! (i think it will; correct me if wrong doofi :D) select your skin by clicking it. now open the actor browser. it will be near the same position as the tex browser button, but to left or right. looks like a pawn, the chess piece. this window will replace your texture window, which is ok. now click actor>pawns>ctpawns>commandos> then which ever commando you want. now follow the first tutorial in this site to make your first map, but do not select a different texture.place it into your level by pusing a button that looks like two lines converging to one. Now move it into the subtracted box. double click the commando. ANOTHER pop up creates its self (smart lil buggers, aint they?) called default properties something or another. open the default menue located in popup (may be default advanced, check both) and look for skins. click that and make a new skin if one isn't already. if one is already made, just use that one for now. click the box containing the current skin, or none if you created it, and then click use. this replaces the current skin with the texture you have selected. save, build all, and play! HURRAH YOU DID IT! NO HELP WHATSOVER!!!
If you want more badly spleled tuts (hehe :D i'm fnuny :D) then refer to me as Lord Sammaron the Awesome from now on. :D c ya
ok i have no idea how to do this....
but upon attempting it i found a bunch of skins like Clone Commando Clean... etc as well as some regular clone troopers. Can i put theese skins in MP?