Thanks for the help, I really appreciate this :D
I'm stuck in the first part though;
- how do I update the package?
- where can I find it back? :P
I'm stuck in the first part though;
- how do I update the package?
- where can I find it back? :P
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Show posts MenuQuote from: frazscotland on November 04, 2012, 01:47:55 PM
Recently i got nu pc with windows 7 and also i experience this fatal problem even running in compatibility xp sp 3.
UNTIKING the textures from filter seems to stabilise it from crashing but stil How do you view the base textures ??
Has anyone tried to see if its runs properly on dual boot os with xp sp3 ??? :'(
Quote from: Sandcrawler on October 30, 2010, 09:11:12 AM
Not in-engine. The first Unreal Engine that supports bumpmapping is Unreal Engine 3.
I believe the workaround used a hack on the engine as well as the proprietary Nvidia drivers.
I'm not really sure why it works for some people and not for others, and is it actualy working when you have it on high? or not that you can tell.
I'll put togeather an example in the UDK of bumpmapping using a RC texture, here ina bit to show the difference.
Quote from: Sandcrawler on October 29, 2010, 05:33:52 PM
In RC/ Unreal Engine 2 and 2.5 to Bumpmapping is a joke. It was a workaround to add bumpmapping for Nvidia cards (only) at the time, nowday no recent graphics cards support the bump-mapping workaround. So just shut it to low.
UE2.5 does use Detail Textures, that acieve a simular goal. Just search for UE2 Detail Textures.
If you want to see the effects of Bump-mapping look at a more recent games, such as Fallout 3, or New Vegas both use bumpmapping. What bumpmapping does is create the illiusion of a bump on a texture. It looks like its coming out at you, or receding but its not. It can be broke at extreame angles (so the texture just looks flat)
Quote from: {CCP}VI on October 26, 2010, 05:54:05 AMSERIOUSLY THANK YOU for this hint, I don't have any time today to check this method out, but it's probably the best thing to do as long as LucasArts doesn't come up with a solution to the bumpmapping issues.
i have the same problem and i have no idea how to fix it. but there is a way to deal with it. go to the filter of the texture browser and uncheck "textures". now you should be able to go through the browser but it doesnt show up normal textures(only combiners, shaders,etc. including stuff with bumpmapping for example like clonetextures but you will be able to find also quite normal textures for walls, ground and so on).
if you would like to export one of those shaders open the properties of it in the texturebrowser. you will find next to "diffuse" the filename of the real texture (Texture'CloneTextures.CloneTextures.CloneCommando07') for example. then you have to place a staticmesh or something like that in the map and use the normal texture as a skin for it. then go to "in use" in the texture browser-> in use and tick in the filter "textures" again. after that the texture should appear in the texturebrowser, ready for export.
i think it has to do with the bumpmapping-problem.
if youre looking for a specific texture you can also look in the staticmeshbrowser for the name of it and use it that way. still uncomfortable, but it works for me. i hope that helps.
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