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Messages - Meatshield

#1
http://udn.epicgames.com/Two/UnrealCacheLists.html

would be awesome if this was set up on a mod map server, would mean players wouldnt have to trawl though heaps of sites and go through the process of installing map files to play...

or is this not possible in the RC engine?
#2
karma actors are actors that have simulated physical properties i.e when a force acts on them such as a player walking into them or them being shot they will move according to how they are set up in unrealed, gfor example they can be set to be heavier, or have higher friction with surfaces.
#3
Has anyone got these working online?
These documents leads me to belive it could be possible
http://wiki.beyondunreal.com/Legacy:Rep ... bfuscation

http://www.ataricommunity.com/forums/sh ... 477&page=1
#4
Set the tag of the bots in the room to the same thing, because when they die they trigger an event, so you can use a counter to count the number of bots, and trigger the door to open (see my AI_training map for a example) it's the room just after the first corridor
dl link
http://files.filefront.com/AI+Trainingz ... einfo.html
(it's meant to be played in SP mode but i tested this part in MP and it Still works so it should work for you :)