Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Ha'aj

#1
I've been working with using triggers to changen the gravity in a certain zone and I think you need to use scripted triggers.  I give a tut when or if I figure it out.
#2
Unreal Engine 2 General Modding Chat / Re: Big problem
August 13, 2008, 01:23:56 PM
Umm...it doesn't look like he has a subtracted box around it or anything, I think that's why the texture aren't showing.
#3
Wait...so you made it so you could walk inside the assault ship?  How?
#4
You need to give the Static Mesh a collision brush, not the mover, the Static Mesh.

Right click on the Static Mesh and select Convert and then To Brush,  the builder brush(the red one) will take on the form of the static mesh.  Now select the static mesh and then ctrl+select the builder brush(in that order), then right click on the builder brush and select Save Brush As Collision.  Now if you look at the Static Mesh in the 3D window and hit the "B" key to hide the builder brush and then the "C" key you can see the collision, then add your mover and they will always be solid...hope that helped.  :D