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Messages - jaysta95

#1
Modeling / Re: Clone Trooper Classes
January 02, 2009, 08:03:10 AM
)OHOHOHOHOHHO!!!!!!!!!! I C!!!!!!!!!! u hit import the package is myLevel, the folder is skins. but the texture.... u said do texture 'mylevel.skins.001'.......... does it need to b capitolized like the package?????????????????????????????????????????????????????????????????????????????????? OR DOES THE WORD TEXTURE!!!!!!!!!!!
#2
Modeling / Re: Clone Trooper Classes
January 02, 2009, 07:56:08 AM
and do i make a folder called mylevel???? and what is a package???!?!?!?!?!?! AHH!!!!!!!!!!!!!!!!!!!! where do i make this folder!!!
#3
Modeling / Re: Clone Trooper Classes
January 02, 2009, 07:52:48 AM
but are the skins randomized??? like on the battlefield you'd see some red, some blue, some green, etc, etc, etc?????
#4
Modeling / Clone Trooper Classes
January 01, 2009, 08:27:05 PM
I am going to make the Clone Troopers have different armor to differentiate them by ranks. like some would b blue and some red..... but i am wondering if somehow u can clone the original clone model and rename it like clone_trooper_blue or clone_trooper_green. and then i could add them to the map. each would have a different texture. i know how to re-texture, but how would i copy the clone model and save it and give it my custom textures?????like if some1 could walk me through it! PLZ this would be really cool to have in SP!!!!!!!!!!!!!!!!!!
#5
Projects / sandcrawler wont work
December 31, 2008, 03:14:24 PM
it shuts down once i start to play it. is that a common problem? how do i stop it from doin that?
#6
Texturing / sandcrawler HUD
December 21, 2008, 07:34:45 AM
how do i replace the sandcrawler hud with the regular hud? also sandcrawler doesnt work.... it shuts down after 2-3 seconds of gameplay.
#7
Texturing / Re: Commando brightness help
December 21, 2008, 07:32:15 AM
nope didnt help  :P
#8
Texturing / Re: Commando brightness help
December 20, 2008, 12:58:44 PM
i reshadered all of them to the Commando_white.bmp shader i made. i lowered the diffuse level to were its kinda not as bright, and i removed all the static mesh decals/accessories for the commandos. also, i renamed them, and changed there tacticle mode colors. but for whatever reason, they glow in the dark. also, can someone help me with finding out how to put the sandcrawler mod HUD into the acctual lucasarts hudshader folder, to where it works with the normal game?
#9
Texturing / Re: Commando brightness help
December 18, 2008, 05:47:16 AM
....
#10
Texturing / Commando brightness help
December 15, 2008, 01:18:29 PM
I re textured all of my commandos to white and removed all of there attachments (backpacks, sniper packs, etc..) but when it is very dark, the commandos are like GLOWING white like sun is shining on them. is there a way to make it so when they are in a dark place the armor acts like it would if it was the default texture???
#11
Star Wars Republic Commando Chat / Re: Mods not working
December 14, 2008, 12:53:26 PM
go in unreal, go 2 static meshes -> Weapons - > Accessories. then go to the meshes that delta squad uses... should b like squad40spine2 for fixers backpack (every delta squad accessory starts with squad). click that, then click edit-> rename. add _out to every delta squad accessory and repeat as necessary. and there u go! u have removed all accessories!!!!!


   
completely unrelated but something you want to know
#12
Texturing / Re: Night Ops and Adhesive Grenades
December 14, 2008, 08:33:25 AM
go in unreal, go 2 static meshes -> Weapons - > Accessories. then go to the meshes that delta squad uses... should b like squad40spine2 for fixers backpack (every delta squad accessory starts with squad). click that, then click edit-> rename. add _out to every delta squad accessory and repeat as necessary. and there u go! u have removed all accessories!!!!!
#13
go in unreal, save the commando white texture as a .bmp, along with all the other commando textures u wish 2 overwright. hit import, and replace the texture desired (for example if u wanted to replace sevs with a white commando, hit the white commando.bmp and type in commando07 if thats what you saved sevs skin as a .bmp . i kno that wasnt specific at all...... ok go in unreal, go to static meshes, hit weapons, then accessories. add _out to the end of every accessory that delta squad uses! if u need help ill b glad 2 b more specific. and there u go!! perfectly identicle white commandos!!!i dont kno how 2 post a screen shot soo........ u all can look at the extras movies to see what im talking about. the commandos in the extras movies are the ones i made, except those all have 38s voice-which can be remade
#14
Texturing / White Armor SP help
December 09, 2008, 08:02:58 AM
i have absolutly no idea on how to do this. absolutly no idea. please walk me through EVERYTHING i need to do. i have a pirated version, and is it possible to do this on the demo? please i have no idea how to do this