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Messages - hockeygoalie35

#1
Projects / Re: Great COOP Idea
December 25, 2010, 05:41:58 AM
well, i think PFW Skip did somthing similar:

http://www.youtube.com/user/PfWSkip#p/u/4/dc9bPlPFwEY
#2
Single Player Level Design / Re: Blocking Volumes
December 12, 2010, 07:25:21 AM
hmm, ill have to try that out......isit possible for bushes to be hidden/unhidden? and then collide/ cant collide?
#3
Modeling / Re: Models to unrealed from blender?
December 05, 2010, 04:26:24 PM
This another way, just in case.
if you dload the XSI mod tools (registration required)
here is the plugin: http://udn.epicgames.com/Two/ActorX.html
then export you model as an .Obj, import it into XSI. then go to ,
Model>polymesh>invert polygons. then export with the plugin as an .ASE and bam, your done.
#4
Single Player Level Design / Blocking Volumes
December 05, 2010, 04:15:58 PM
Hey! I'm hockeygoalie35, one of the co-founders of Carbonite Modders. our current project is the ARC Trooper mod, and i got a question about blocking volumes.

as you can see here in the picture, i have a blocking volume over the cliff to the other-side.
in the video, it demonstarates what is supposed to happen

http://www.youtube.com/watch?v=I46SEWgwRR8




i tried to put pathnodes on the blocking volume, but doesnt work, probably due to this:
it cannot collide until an event is triggered.
is there a way to keep it this way and have my squadies walk across?
thanks and i hope to provide as much knowledge as i can contribute to this forum