Editing packages

Started by Neviklink, March 21, 2010, 05:44:56 PM

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Neviklink

is it possible to select individual animations and duplicate them or move them around like combine the mp animation set with geonosian elite

arramus

I believe so.

I could use the CloneTrooper set instead of the regular set as I wanted to play as a Clone Trooper. I did the following and it saves to Properties.u

Properties > Default CTCharacters.MPClone Properties

1) DisplayAdvanced > Mesh > SkeletalMesh'Clone.CloneTrooper'

2) Karma > RagdollOverride > Trooper

3) MPPawn > MPMeshSets > 0
Mesh > SkeletalMesh'Clone.CloneTrooper'
Set > MeshAnimation'Clone.CloneCommandoSet'

4) MPPawn > MPSkins > 0 ~ 4
Shader'CloneTextures.CloneTrooperTextures.CloneTrooper_Shader'

I took out the MP animation as it didn't suit the Clone Trooper mesh. You can always try adding strings of mesh types to one character.

frazscotland

hey nevik DARKVENGEANCE25on the site has made an animation /machinma its on utube v gud itis. maybe he can giv u tips also  8-)
XFIRE  FRAZSCOTLAND