Mutators

Started by kram, January 25, 2012, 09:33:16 PM

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Tycon

Quote from: kram on February 01, 2012, 09:19:42 AM
It seem to do this almost every time if the script is in a new package.

Sorry about the delay in responding... But this seems to be my problem. I've been putting my new mutators in new properties files. I did this so I wouldn't have to replace my old ones, so then i could join regular games without switching files. But since there seems no way around this, I'll have to do it this way.

Tycon out.


I just do this to show off my brother's photoshop skillz :D

kram

Couldnt you just backup the original file, make a new mutator in that original file. Then, rename the backup as the original and rename your modded one as something else?

Tycon

Never thought of that... too sneaky, underhanded and subtle for me to think of on my own. that's INGENIOUS 8)


I just do this to show off my brother's photoshop skillz :D

kram

Thanks. Did you try my rocket? I uploaded it on the last page.

Tycon

Not yet. I'm more consistent at chattin on the forums than doing actual field work :P


I just do this to show off my brother's photoshop skillz :D