Idea for Door

Started by Shockjaw, October 03, 2007, 04:16:41 AM

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Shockjaw

If you ever want to put a door that opens from one side, and closes (doesn't let people out). Just put the switch's highlited area before the door, so when someone walks to the door, opens, goes in, closes and doesn't open.

icepwn

#1
trigger once only?

Sh4rpSh00t3r

#2
no trigger once only will only open it, not close it.

Basic way: make a trigger with a small collision radius so you can only use trigger from outside
 -Pro: easy, fast
 -Con: someone from outside needs to close it

Intermediate: follow the basic step but add a trigger inside the cell or room directly after you walk in and set it to motion trigger or w/e so when someone walks past it activates and causes the door to go down.
 -Pro: only need one person
 -Con: takes longer

:P

icepwn

#3
2 triggers? 1 from outside wich opens? then one inside wich closes and cant be pressed again?!?

icepwn

#4
lol sharpshooter said what isaid i just said in shorter words.. and you meant playerproximity or whatever right?

Carbon Shadow

Sorry for the bump but i am creating amap and this might be vital for it...

So Icepwn you basically just said to use 2 triggers, well if the one outside the door had normal settings then the one inside the sell should be TriggerOnceOnly right?

Just wondering...

Again sorry for the bump...

Sandcrawler

That would be one way to do it.

The first way they said would work as well with a small changed (I think). That is setting the trigger outside of the door. There would be a TriggerTimedOpen setting, set the bOpen to however long you want the door open, then just keep the trigger ouside of the door.

The way you said would work...but only once.
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Carbon Shadow

thanks for the help Sandcrawler.

I recently made glass automatic doors which work really nicely, they will be in my new map...

Here's a screenie: