Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Dark Lord

#1
Single Player Level Design / Re: Help for terrain
November 04, 2013, 09:47:15 AM
have you tried this? http://umh.sandcrawler.net/index.php?page=tutorials&command=view&id=16

the smoothing tool rounds stuff out yes. just right click and hold down, the longer you hold it over an area, the smoother it gets
#2
General / Re: RC Server help
October 07, 2013, 01:31:37 PM
i know nothing about networking and all that myself, but here is what i can tell you

on the most basic level, make sure you have all the maps added to your queue ingame. if not already, then this tool should work http://www.gamefront.com/files/15784479/Map_List_Updater_V2_0

however, im assuming you arent launching from within RC, so that probably won't help you...
i searched the forums here and this is the most relevant thing i can find http://forums.sandcrawler.net/index.php?topic=911.0

i doubt this answers your issue, but i also doubt you are going to get any other reply on these forums for a while and like i said i don't really know about networking stuff. i always had someone else do the servers for me...

however, i do believe that your map list updating and all that will be specific to whatever hosting site you are using. therefore, i would highly suggest asking on that host's support forums or seeing if anyone else has done so already
#3
Completed Maps / Re: JungleArena2013
September 18, 2013, 01:26:49 PM
nice work. i like the scenery in the map and the blimp above was a neat idea. has some tricky jumps in it too, so should be interesting gameplay wise

always nice to see i am not the only one making maps around here  8)
#4
Completed Maps / Re: [RC] Starbase
August 23, 2013, 08:27:28 AM
#6
Completed Maps / Re: [RC] Shadowlands
August 22, 2013, 04:17:26 PM
there was an issue with the spawn points not working. if anyone just downloaded that last map, you will need this one instead.

i promise this one actually works this time  ::)
http://www.gamefront.com/files/23636658/Shadowlands.7z
#7
Completed Maps / [RC] Starbase
August 22, 2013, 12:39:37 PM
as always with my creatively named maps, the title explains itself quite well. the map is a mixture of inspirations i took from mass effect as well as EVE online. it is a bit more civilian than i usually create, and is based primarily around the terminal areas of a starbase, where shuttles come in and passengers would be screened before entering the station.

as always, map is 32 player compatible
let me know what you guys think!

currently having trouble with the downloads section. until later, the map is here:
http://www.gamefront.com/files/23636264/Starbase.7z

you can view screenshots here:
http://steamcommunity.com/profiles/76561198019042567/screenshots/
#8
Completed Maps / Re: [RC] Shadowlands
August 22, 2013, 12:34:06 PM
the last file that was uploaded was the wrong one, and i wound up losing the original intended map. after searching through tons of emails, and with some help from fraz, who had one of the old files, i was able to bring the map back to what was intended.

so here, finally, is the long overdue REAL shadowlands map
http://www.gamefront.com/files/23636254/Shadowlands.7z

ill get it here on the SC website whenever the download section is working again, but right now uploads are a bit glitchy
#9
nice to see everything coming along. and the launcher was technically your invention, i just supplied the ammunition  ;)

btw, if you ever need more ideas, or just feel a need for the overkill, 40k can supply your needs: http://wh40k.lexicanum.com/wiki/Category:Weapons_by_Type#.UaQhA5ycOSo
#10
guessing as ive never messed with pathing, but have you tried the mover's trigger rather than the mover itself?

at any rate, i usually check the single player maps to see how LA did it in these situations
#11
Maps in Progress / Re: [RC] Dm_zpmap
April 16, 2013, 04:59:08 PM
if you have the time, don't give up on it!

the RC community needs new modders all the time, so pick it back up - not like there is any deadline for these things and i know i love seeing the variety that people put out there
#12
Projects / Re: Republic Commando 2 Order 66
April 11, 2013, 10:54:10 AM
looks good. i'd love to see a mp adaption using those arc trooper models and that dc15  8)
#13
Completed Maps / Re: Fleet Battle
March 25, 2013, 11:39:59 AM
for those interested, a friend made a video for the map here: http://www.youtube.com/watch?v=uk4kpbqcskE
#14
Completed Maps / [RC] Fleet Battle
March 20, 2013, 08:10:32 PM
as has been requested of me several times over the years, i finally decided to do a fleet battle map.
there are 6 ships (3 for each side), with teleporters to move you in between each of them

however, due to limitations with the RC engine, i was unable to put this map out as desired - the massive amount of movers creates network lag, therefore i had to create two versions of the map:

RP - the fully decorated version with movers and all, for the full role-playing experience (yet not good for combat - NOTE: there is a delay when joining a server before you can start chatting or see the scoreboard)
this means you get fighters, lasers, missiles, turrets, moving asteroids, debris, and ship flybys with just enough functionality to interact with other players

normal - minimal movers in the map for a smooth combat experience
this means you get ship flybys, lasers, turrets, and missiles only but with the ability to actually fight people without them lag-teleporting

obviously, two versions is not how i wanted to do this map...but you do what you can sometimes i guess. i had prepared all the movers before we client tested and i noticed the problem, but i still wanted everyone to see what this map was intended to be - even if they couldn't fight well

as always, let me know what you guys think

download and screenshots:
http://umh.sandcrawler.net/index.php?page=downloads&command=view&id=273
#15
Completed Maps / [RC] DLHQ
February 07, 2013, 05:04:10 PM
this map is meant to serve as a "replacement" to my former DTS HQ map. for those who played that map back in the day, it was faily popular and has served as a great place for roleplay over the years. however, i grew disatisfied with some of the design features, and desired to re-create them, even if DTS itself is no longer around

in other words, this map serves as a sort of capital to the "empire" i have been creating with my maps. it has a focus on luxury, which hopefully is quite noticeable in the design. it also contains all the features of the former DTSHQ map, however, for those who knew DTSHQ, you may rejoice - this map DOES have working elevators  8)

screenshots and download here
http://umh.sandcrawler.net/index.php?page=downloads&command=view&id=272
if you want more screenshots, look here: http://steamcommunity.com/profiles/76561198019042567/screenshots/
(note some screenshots are from early versions of the map)

feedback welcome!